Hi-Fi Prototyping
In order to divide complicated systems or applications into smaller,
easier-to-manage components or objects, we adopted OOUX. Button,
form, menu, and data item objects are examples of these objects,
which represent actual things or digital components that users may
interact with. Designers may produce a better organized and
consistent user experience by recognizing and specifying these items.
We were able to create interfaces that were more user-friendly and
intuitive because to our design process and approach.
We created all kinds of wireframe, starting with low fidelity and
moving up to high fidelity, and at the same time, we were developing
our design system and defining the pixel alignment so that at the end,
we could be certain that everyone is seeing and thinking in the same
way. The fonts, colors, and even the breadth of the information were
quite a challenge, so we enjoyed adding the photographs and adding
finishing touches. At the conclusion, we all agreed that we needed to
create two blogs and add four additional components. Promoting the
course with a world of the day in Danish on a side, a quiz game at the
bottom of the blog so you can assess what you learned while playing,
small boxes with phrases in both English and Danish with the option
of listening to the pronunciation, and a comments section just before
the footer were some of our user interaction and interesting
elements.